New Virtual Camera Control Technology Patent Approved for Gamecaster
The earliest incarnations of video games such as black and white “Pong” couldn’t have seen the fast developments in the field of gaming and now Gamecaster just took it up a notch further.
They just received approval for their virtual camera control technology meaning the cameras within the virutal environment can be controlled by the user through use of a motion sensor, HD color viewfinder and two thumbstick controls, which mount to a tripod fluidhead and panbars.
The technology can also be mounted to a Steadicam or a shoulder mount for hand-held operation.
This is a remarkable development because it completely enhances the gaming experience as well as the development of all types of media from motion picture pre-visualization, visual effects, and 3-D animation. The technology will allow digital layout artists, and those are the fine folks that plot camera paths and compose shots for feature films and episodic animation, to completely vault over the current limitations for producing cinematic live action-style shots quickly and effectively, in real-time, with the fluidity and precision that only real-life camera equipment operated by a human cameraman can offer.
As far as video game production, that is enhanced as well with easier than ever to create video game cut scenes, trailers, and televised video game tournaments. The technology enables sports cameramen to film the action at video game tournaments from within the game itself. Directors can block multiple cameramen within the game during battles, and call an in-game multicamera live switch consistent with standards used in real-life sports broadcasts. Meaning a director saying, “Okay film on camera 2″ doesn’t just apply to the real world anymore.
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